![]() ![]() Leave it to Nintendo to do things differently. Was the "official" one, and which was a design mistake? Someone needed to remind companies during the 80'sĪnd early 90's that changing the logo design between theīox and the title screen caused confusion. While there's room in my heart for "danmaku" games (aka bullet curtain, or "bullet hell" shooters), I generally prefer classic shoot-em-ups to their more grown-up descendants. While I appreciate the complexity and replayability of games like that, give me a simple "shmup" (a term, coined by Zzap!64 Magazine) with twitchy game play, a simple control scheme, and solid action any day. You see, from the early-mid 1980's, until around the mid-late 1990's, the scrolling shooter genre evolved tremendously, from humble beginnings like 1942, Vulgus, Star Force, and the like, to highly sophisticated games with deep, complex scoring systems like Battle Garegga, Dodonpachi, Radiant Silvergun, and many more. I'm talking about the scrolling shooter, one of the staples of what we now know as classic, or "retro" gaming. No, I'm not talking about "shooters", those fast-paced, first-person games where you brandish a firearm of some sort and snipe guys at 300 feet, reveling in every headshot. One of the video game genres that I've been a big fan of over the last 20 years or so is shoot-em-ups. Still, it gave us hope of the contents within. That unfortunately, rarely ever captured the true look andįeel of the game. The imagination many artists put into the artwork. I love classic video game box art like this.
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